===== Jago ===== Released on Mar. 14, 2010 Jago from Killer Instinct 2 This is the initial release for Jago from Killer Instinct 2. Enjoy!!! == Move List == Jago uses the standard 6 button arcade style layout with x:lp y:mp z:hp a:lk b:mk c:hk Jago has 2000 points of super meter. --- Command normals --- Overhead: b + hp 2 hit back kick: b + hk 2 hit forward kicks: f + hk --- Special Moves --- Endokouken: d, df, f + any punch Red Endokouken: d, df, f + release hp Fake Endokouken: d, df, f + lk Tiger Fury: f, d, df + any punch Wind Kick: df, d, db + any kick Laser Blade (1 hit): df, d, db + mp Laser Blade (2 hits): df, d, db + hp --- Super Moves --- Super Wind Kick: df, d, db, f + mk (1/4 meter) Super Endokouken: f, df, d, db, b + lp (1/3 meter) Super Tiger Fury: d, db, b, db, d, df, f + hp (1/2 meter) --- Super Linkers --- Super Ninja Slide: db, d, df, b + hk (1/4 meter) Super Wind Kick: df, d, db, f + mk (1/4 meter) --- Finishers --- Ultra: df, d, db + lk Ultimate: f, d, df + hk No Mercy: df, d, db, f + mp Finishers can be done with at least 1 won round and p2 health less than 150 --- Combo Enders --- Endokouken: d, df, f + hp Tiger Fury: f, d, df + hp Laser Blade: df, d, db + hp Wind Kick: df, d, db + hk Hidden Ender**: f, d, df + mp ** You must have performed all four enders before the 5th one becomes available === Extra Notes (Copied from Tusk Readme) === Tusk uses the combo system from KI2. To link autodoubles, remember that: light attack >> hp or hk medium attack >> lp or lk hard attack >> mp or mk Combos can contain a maximum of 4 linkers before the opponent is forced to fall. Tusk's combo breaker implementation is quite different from KI2 in that you must guess which one to use to break your opponent's combo. To perform this your opponent must have landed at least two consecutive hits. In addition the correct breaker must be performed otherwise nothing will come out... lp -> breaks all mid and high light normal attacks mp -> breaks all mid and high medium normal attacks hp -> breaks all mid and high hard normal attacks lk -> breaks all low light normal attacks mk -> breaks all low medium normal attacks hk -> breaks all low hard normal attacks To perform any finisher, you must win at least one round and your opponent must have 150 or less life remaining. The ultimate and ultra must be linked into, however the no mercy can be done from anywhere on the screen. It has heavy recovery frames if missed. -- For Other Creators -- This character (sprites, sounds, code, etc...) is Open-Source. Feel free to edit it and take whatever you need from it. === Credits === The_None - lots of code and tips kofelsalvador10th - sprite and sound ripping tutorials Kong - sprites Beatrice - Pointing out some really stupid mistakes =P