===== Sabrewulf ===== Updated on June 18, 2010 Sabrewulf from Killer Instinct 2 Update #2 fixes a few issues: - An extra point is given to combos that start with his pressure move (f + hk) allowing one more move before a mandatory finisher or combo ender - Scaling factor for some moves were adjusted - Some hitbox adjustments - Cannot do finishers until 1 round is won (fixed persistence of win variable in arcade mode) - Disabled all finishers in simul mode - Fixed cornerpushing debug spam & broken-ness - Manual Doubles are MUCH easier to link (timing window increased) == Move List == Sabrewulf uses the standard 6 button arcade style layout with x:lp y:mp z:hp a:lk b:mk c:hk Sabrewulf has 2000 points of super meter. --- Command normals --- Overhead: b + hp 2 hit Double Bite: f + hk Dash Forward: f, f Dash Back: b, b --- Special Moves --- Sabre Flip: b, f + hk -- OR -- f, b + hk Sabre Wheel: b, f + mp -- OR -- f, b + mp Sabre Wheel (4 hits): f + mp (after back dash) -- OR -- b + mp (after forward dash) Sabre Pounce: b, f + hp (hold hp to delay) -- OR -- f, b, hp (hold hp to delay) Cancel Sabre Pounce: mp (during sabre pounce growl) Sabre Spin: b, f + mk -- OR -- f, b + mk Sabre Spin (4 hits): f + mk (after back dash) -- OR -- b + mk (after forward dash) Sabre Howl (Power Charge): b, f + lp Sabre Howl Feint: b, f + lk --- Super Moves --- Super Sabre Flip: f, df, d, db, b, f + hk (1/2 meter) Sabre Fireball: f, df ,d, db, b, f + hp (1/3 meter) Sabre Stomp (Auto-dizzy) f, df, d, db, b + hp (1/3 meter - Only in Air) --- Super Linkers --- Super Sabre Wheel: f, df, d, db, b, f + mp (1/4 meter) Super Sabre Spin: f, df, d, db, b, f + mk (1/4 meter) --- Finishers --- Ultra: charge b, f + lk Ultimate: charge hk, release hk No Mercy: charge lp, release lp Finishers can be done with at least 1 won round and p2 health less than 150 --- Combo Enders --- Sabre Flip: b, f + hk Sabre Pounce: b, f + hp Sabre Spin: b, f + mk Sabre Howl: b, f + lp Hidden Ender**: b, f + lk ** You must have performed all four enders before the 5th one becomes available -- Misc -- Correct Counter Attack b, f + mk Air Double f, b + punch === Extra Notes (Copied from Tusk Readme) === Tusk uses the combo system from KI2. To link autodoubles, remember that: light attack >> hp or hk medium attack >> lp or lk hard attack >> mp or mk Combos can contain a maximum of 4 linkers before the opponent is forced to fall. Tusk's combo breaker implementation is quite different from KI2 in that you must guess which one to use to break your opponent's combo. To perform this your opponent must have landed at least two consecutive hits. In addition the correct breaker must be performed otherwise nothing will come out... lp -> breaks all mid and high light normal attacks mp -> breaks all mid and high medium normal attacks hp -> breaks all mid and high hard normal attacks lk -> breaks all low light normal attacks mk -> breaks all low medium normal attacks hk -> breaks all low hard normal attacks To perform any finisher, you must win at least one round and your opponent must have 150 or less life remaining. The ultimate and ultra must be linked into, however the no mercy can be done from anywhere on the screen. It has heavy recovery frames if missed. The correct counter attack is only available after a tech hit (b + hp). When performed it will do 3 hits instead of 1. The air-double move can be performed after an air-to-air hit followed by the correct air double. The correct air double is dependent on which attack hits and functions similar to autodoubles with lp/lk -> hk, mp/mk -> lk, hp/hk -> mk. A successful air-double puts your opponent in a floating juggle state. You can follow up with standing hp, or super sabre flip. -- For Other Creators -- This character (sprites, sounds, code, etc...) is Open-Source. Feel free to edit it and take whatever you need from it. === Credits & Gratitude === The_None - code kofelsalvador10th - sprite and sound ripping tutorials Kong - sprites Cyanide - help section stuff Drex - Found Bugs Serious Cacodemon - Found bug, but unresolved AshramVII - Infinite Loop Drunk Ryu - Bat Fatality Bug === Trivia === Q1: What 1990 Disney movie did the quote from this file originate? "These are NOT Joanna Eggs" Q2: What 1995 movie features the quote? "Buccaneers had buried gold, Whipstaff doth a treasure hold" Q3: What 1995 movie did the following quote originate? "That wasn't flying... That was falling with style" A1: The Rescuers: Down Under A2: Casper A3: Toy Story