===== TUSK < Revision #6 > ===== Updated on Aug. 15nd, 2010. Tusk from Killer Instinct 2. Update #6 fixes a plethora of problems: - Complete moveset - air doubles, correct counter attacks manual doubles - Afterimages persist after using "Jungle Tumble" until the current combo ends - Cosmetic fixes to both ultimate and no mercy finishers - Back Stab combo ender/Hidden Ender/Ultra does not miss in corners - Juggle throw does not reset the combo scaling - Various Hitbox Adjustments - Slight tweaks to all normals/command normals - Crouching Hard kick's hitbox was lowered giving it a greater chance of going under fireballs/projectiles - Few invincibility frames given to player after tech hit - Life increased to 1100 to complement slow movement - Cannot do finishers until 1 round is won (fixed persistence of win variable in arcade mode) - Fixed cornerpushing debug spam & broken-ness - Manual Doubles are MUCH easier to link now (timing window increased) - Scaling factor for some moves were adjusted - Cropped .sff file - Back stabs are fully functional in corners and no longer whiff due to p1 not facing p2. == Move List == Tusk uses standard 6 button arcade style layout with: x:lp y:mp z:hp a:lk b:mk c:hk Tusk has 2000 points of super meter. --- Command normals --- Overhead: b + hp High Low Swing: f + hp Back Swing f + hk --- Special Moves --- Conqueror: f, d, df + any punch Boot Kick: df, d, db + any kick Back Stab: f, df, d, db, b + lp Skull Splitter: db, d, df + hk Fake Skull Splitter: db, d, df + lk Web of Death: df, d, db + hp Web of Death Followup: f + hp (after Web of Death) --- Super Moves --- Jungle tumble: df, d, db, f + hk (1/4 meter) Pillar of Flames: db, d, df, b + lk (1/3 meter) Super Conqueror: d, db, b, db, d, df, f + hp (1/2 meter) --- Super Linkers --- Super Web of Death: d, df, f, b + hp (1/3 meter) Super Boot Kick: df, d, db, f + hk (1/3 meter) --- Finishers --- Ultra: df, d, b + mp Ultimate: f, d, df + mk No Mercy: d, df, f, d, df, f + mp Finishers can be done with at least 1 round won and p2 health less than 150 --- Misc --- Combo Breaker (high)*: f, d, df + punch Combo Breaker (low)*: f, d, df + kick Tech Hit: b + lp Back Throw: f + hk Juggle Throw: f + hk Correct Counter Attack: df, d, db + hp Air Double: df, d, db + kick *See next section for full explanation --- Combo Enders --- Conqueror: f, d, df + hp Back Stab: f, df, d, db, b + lp Skull Splitter: db, d, df + hk Boot Kick: df, d, db + hk Hidden Ender**: f, d, df + lp ** You must have performed all four enders before the 5th one becomes available === Extra Notes === Tusk uses the combo system from KI2. To link autodoubles, remember that: light attack >> hp or hk medium attack >> lp or lk hard attack >> mp or mk Combos can contain a maximum of 4 linkers before the opponent is forced to fall. Tusk's combo breaker implementation is quite different from KI2 in that you must guess which one to use to break your opponent's combo. To perform this your opponent must have landed at least two consecutive hits. In addition the correct breaker must be performed otherwise nothing will come out... lp -> breaks all mid and high light normal attacks mp -> breaks all mid and high medium normal attacks hp -> breaks all mid and high hard normal attacks lk -> breaks all low light normal attacks mk -> breaks all low medium normal attacks hk -> breaks all low hard normal attacks To perform any finisher, you must win at least one round and your opponent must have 150 or less life remaining. The ultimate and ultra must be linked into, however the no mercy can be done from anywhere on the screen. It has heavy recovery frames if missed. The correct counter attack is only available after a tech hit (b + hp). When performed it will do 3 hits instead of 1. The air-double move can be performed after an air-to-air hit followed by the correct air double. The correct air double is dependent on which attack hits and functions similar to autodoubles with lp/lk -> hk, mp/mk -> lk, hp/hk -> mk. A successful air-double puts your opponent in a floating juggle state. You can follow up with either LP Conqueror or Super Conqueror (uses meter). This character (sprites, sounds, code, etc...) is Open-Source. Feel free to edit and take whatever you need from it. === Credits === The_None - lots of code and tips kofelsalvador10th - sprite and sound ripping tutorials Kong - sprites Cyanide - help section stuff [E] - help section stuff Lasombra Demon - help section stuff rockuro - detailed info on ki2 combo system & feed back Cybaster - feed back === Trivia === What 1992 movie did the following quote originate? "Get out of here you nosey little pervert or I'm going to slap you silly" === Answers === Home Alone 2: Lost in New York